Tuesday 8 November 2011

Looking into designing the weapons

Being a medieval based game, swords and other weapons are a major factor of the game. So when designing them, great care should be taken to make sure the 'legendary' weapons are memorable but not only that, they should also be practical as I wish to take a more realistic approach with the action/RPG genre.

Keeping these ideas in mind, I hit Google images looking for inspiration from preexisting  fantasy and practical swords. Below are a couple examples of swords that I believe would be good inspiration for the swords in my own game.



To the left is an image of the sword 'Frostmourne' in the game World of Warcraft. The fantasy design for this sword is to be admired however the practicality is very low as the hilt would prove to be very heavy and require a strong arm to wield it.





This sword is a Chinese martial arts sword that proves to be very practical as it seems well balanced and the added curves help add to the fantasy element.






This sword is your standard medieval sword which means it has a high ratio of practicality but has little to no fantasy element to it. If I were to incorporate this sword into my designs it would be for the standard starter level swords which do little damage.







This sword on the other hand has a very high fantasy ratio with a slightly lower practicality rating. However I am very fond of the blade design, so if I were to take inspiration from this sword it would only be for the blade and would work well as one of the more rarer swords in the game.

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