Wednesday, 18 January 2012

Modelling Update



So little modelling update, boot armour is pretty much finished with minor tweaks to be done and the leather boot itself to be finished. The body template is also finished, with just the head to be attached and hands to be modelled.

Tuesday, 17 January 2012

Boot modeling


Starting modelling the character this morning, boots are partly done, looking to have them complete by the end of the day a long with the rest of the lower half of the body. 

Thursday, 8 December 2011

Choosing a font

So I was looking at various font designs today, not only to use for my game but also my pitch. Still not quite sure as of yet which I prefer.

Well that was easier tthen expected!

So I managed to fix my character and all it took a simple change of a few of the character axis'. Now onto the more complex stuff! Oh the joy!
So I managed to get my own custom character into UDK but as you can see there's a few errors, be looking into sorting it from here in.

Wednesday, 7 December 2011

Third Person Camera


So got my Third person camera working in Unreal, also altered the ground speed and jump height of the character. Camera positioning with more then likely be altered by time I get my own character into Unreal and some other variables will also be changed.

Wednesday, 30 November 2011

Colour Variations


So I did some colour variations of a couple of the images I've produced into Photoshop to get a more varied look and possible colour ideas I could go for when created the final model in Maya.