Thursday, 8 December 2011

Choosing a font

So I was looking at various font designs today, not only to use for my game but also my pitch. Still not quite sure as of yet which I prefer.

Well that was easier tthen expected!

So I managed to fix my character and all it took a simple change of a few of the character axis'. Now onto the more complex stuff! Oh the joy!
So I managed to get my own custom character into UDK but as you can see there's a few errors, be looking into sorting it from here in.

Wednesday, 7 December 2011

Third Person Camera


So got my Third person camera working in Unreal, also altered the ground speed and jump height of the character. Camera positioning with more then likely be altered by time I get my own character into Unreal and some other variables will also be changed.

Wednesday, 30 November 2011

Colour Variations


So I did some colour variations of a couple of the images I've produced into Photoshop to get a more varied look and possible colour ideas I could go for when created the final model in Maya.

Tuesday, 29 November 2011

More Concepts!

This is a design for some sort of Elegant Leather armour, I am quite fond of the coat design.

This is a design for some sort of Tribal Witch Doctor, this is more fantasy driven so will most likely not make it into the final stages.

I've been toying with the idea of including werewolfs as a possible enemy, but will only be including if I can find the time. This design was during a period of time I couldn't think of a possible armour design so went off on a relatable tangent.

More Photoshop!




Another design idea I'm fond of so I took it into Photoshop. Really pleased with how the sword and armour turned out in this one. This is also my first attempt at the full face and hair. I believe I've done an all right attempt at it but could have been better.

If I were not to use this design I think I would definitely incorporate  the shoulder strapped Two-Handed sword.